Case Study

InStereo

InStereo is a cloud storage and music player app focused on bringing artists, creators, and listeners together in collaborative environments.

instereo

Design Roles

UX Research, Visual Design, Branding

Tools

Pen and paper, Figma, Usability Hub, paint.net

Deliverables

User surveys, competitive analysis, personas, user stories and flows, branding and style guide, wireframes, prototypes, user testing

Problem

How would a new company approach cloud sharing from the music side of things? SoundCloud already exists and is doing great, so what grounds have gone yet-uncovered that can be explored more fully without trying to compete directly with them? What spaces exist for a second music-focused cloud sharing app?

Solution

The solution was InStereo, a cloud storage service that combined all of the tools that musicians and creators looked for, focusing on the collaboration that respondents in the survey indicated a serious desire for as well as the ability to explore a wide variety of music through a random music function. By offering a free option as well as centering the cheapest option and highlighting it, multiple usability test respondents admitted that they felt that it was friendly rather than predatory and that they were more likely to consider a paid option when presented with the data in that manner.

Discovery & Strategy

The first step was trying to look at competitors and see what they had on offer, and where InStereo could potentially carve out its own niche. Specifically, I selected SoundCloud, Google Drive, and Notion.so. I performed a SWOT analysis of all three and found a couple of key opportunities.

  • • SoundCloud as a platform does not commit to collaboration between its users
  • • Notion.so is a good way to aggregate content in dedicated workspaces, but has limited editing capability
  • • Google Drive is inflexible and while it has a broad appeal, more dedicated products can offer better specific alternatives
google drive logo

Strengths

  • • Name recognition
  • • Breadth of files uploadable
  • • Best pricing options
  • • Strongest free option

Weaknesses

  • • Relatively inflexible - supports its basic ideas and uploaded files but otherwise no real ability to design custom or interactive things like to-do lists
  • • Collaborative offering is not particularly great

Opportunities

  • • Could aim for more workspace-style design, opening up many options and enabling much more in-depth collaborative space
  • • Increase interactive/editing capabilities to more file types

Threats

  • • Better free offering or pricing option for space/content
  • • Gaps in file/offering coverage that allow for a different product that better meets the needs of specific markets
notion logo

Strengths

  • • Collaborative workspace in forefront
  • • Ability to save pages/resources quickly for later
  • • Mobile access for collaboration
  • • Clean, easy design

Weaknesses

  • • Young, not much market penetration
  • • Broad usability cases means broad appeal but perhaps not a lot of staying power
  • • Very limited file type support

Opportunities

  • • Emphasize collaborative nature of app, find ways to expand focusing on that
  • • Determine ways to break into more specific fields, including PDF/file editing beyond general notepad/spreadsheet
  • • Expand file type selection

Threats

  • • Other companies like Google can steal their thunder by applying the workspace design to their own products
  • • As a result of their relative newness, easy to be pushed out of market
soundcloud logo

Strengths

  • • Relevant content
  • • Easily accessible
  • • Culturally prevalent
  • • Varied content
  • • Multi-platform publishing

Weaknesses

  • • Multiplatform publishing can lead to diluted focus on primary platform
  • • Copy emphasizes “getting big first” on SoundCloud, but no real discussion of retaining talent on platform
  • • Content not clearly displayed on landing page
  • • Podcasts not given real position on landing page

Opportunities

  • • Capitalize on social media awareness
  • • Integrate Patreon awareness/support for creators
  • • Find more ways to push collaborative efforts between creators

Threats

  • • Spotify could close in on it if Spotify pushed to bring more new creators onto the program
  • • More podcast-oriented service could potentially uproot SoundCloud for up-and-coming podcasts given lack of pushed content

Next was determining exactly what users were looking for in terms of cloud sharing, and whether there was even room for it or whether users were tired of migrating from service to service. Surveys were deployed to discover what options existed.

What was discovered was that a lot of independent musicians and local bands were spread over so many different services for storage, communication, collaboration, et cetera, while many music creators simply found it hard to find truly new music experiences with the prevalence of algorithmic experiences.

What cloud storage service do you use primarily for music?

86%

Use music services to look for new experiences at least once a week

72%

View exposure to new music and sounds as highly important

User Personas

I did a series of follow-up interviews and from these created three user profiles, one for a musician, one for a creator, and one for a listener to encompass each of the three main types of users on this potential platform.

user persona ray

Motivations

  • Ray wants to experience a huge variety of different kinds of music. He currently uses cloud storage and music apps to find artists he hears songs of and store them away for later, but he’d like for the whole process to be more streamlined.

Goals

  • • Wants the ability to explore music catalogues quickly and intuitively
  • • Wants to be able to save music with easy access across any device

Frustrations

  • • Lack of a clean interface for keeping track of artists he discovers
user persona jee

Motivations

  • Jee wants a better workspace, rather than needing to keep everything separate. She has storage to demo, but no real easy way to work with other artists. She also wants to see community events to help push collaboration and develop new artists and music.

Goals

  • • Wants version control on music
  • • Wants more of an all-in-one workspace, able to access music program file types

Frustrations

  • • Algorithms limit exposure to new music
user persona brandon

Motivations

  • Brandon wants to expand his style and skill set. He likes jam sessions with his band and wants to find a way to expand his network of musician friends so that he can work with different people and different styles.

Goals

  • • Wants a solid recommendation engine to explore different genres
  • • Wants an easy way to interact with and play with different musicians

Frustrations

  • • Difficulty browsing through performances of same pieces

Stories, Flows & Architecture

Next, I modeled user stories and user flows based on those profiles and the survey responses. These stories and flows were primarily concerned with the musical and file storage/sharing aspects of the site, including as high priority flows the ability to access PDFs, upload music to the cloud, and the ability to discover new music on the site.

Role Task Importance
As a new user I want to create an account High
As a new user I want to upload music files to my account High
As a composer/mixer I want to have access to scores/PDFs High
As a musician/performer I want to have access to collaborative project files High
As a general user I want to have access to recommendations High
As a general user I want to save tracks I like Medium
As a general user I want to have a true 'random song' option Medium
As a general user I want to share songs I like Medium
As a composer/mixer I want to have my scores available for review Medium
As a musician/performer I want to record a sample that others can use Medium
As a general user I want to have version control over my files Medium
As a composer/mixer I want to have MIDI reading of scores Low
As a composer/mixer I want to have scrolling scores Low
As a composer/mixer I want to have mixing/composing competitions Low
As a musician/performer I want to see different performances of one piece Low
As a musician/performer I want to have an easy way to classify performances Low
As a musician/performer I want to connect to other users for live sessions Low
As a general user I want to save and use music as I like Low
As a general user I want to create and share custom playlists Low
As a general user I want to view public playlists Low
dashboard sketches
dashboard wireframe

Wireframes, Lofi Prototyping & User Testing

The first round of wireframes was designed specifically for usability, to attempt to put to paper (so to speak) the user flows above while trying to flesh out the basic design of the page.

User testing on this clickable prototype yielded some very good information. By testing a range of users, I gathered information that allowed us to locate a number of pain points. Far and above the most useful response was the individual who experienced a number of unexpected pain points that did not occur among the other two participants. Particularly, the user experienced a great amount of difficulty in both the flow for uploading a file and the flow for playing a random piece of music, largely due to verbiage and unintuitive placement of buttons.

While this could have been overlooked if it were just one particular moment of hesitation, that it was an issue across multiple screens suggested that there were issues with the design for a subset of users that needed to be addressed.

Branding

To begin the brand development process, I started with a mind map focused on music and collaboration. From there, I gave a great deal of consideration to the types of people who would associate with the brand, what associations I wanted it to have, and most importantly, what to evoke in people who utilized the site. Given the subject of music, I felt that passion and energy were two key watchwords to focus on.

Logo Design

The logo concept started with a fairly scattershot approach. Initial concepts consisted of boomboxes and music notes, then shifted to stereo faces and digital interfaces, as well as paraphernalia associated with music and stereos. However, the idea that sparked the most curiosity was the waveform.

I recorded myself in Audacity saying “IS”, playing at the time with the idea of the logo as initials of the brand, and used that waveform as the foundation.

The logo itself went through a number of adjustments, starting initially with the “IS” concept. However, this quickly gave way to a more standard but unpolished presentation, and then to a simplified but striking logo.

Style Guide

I then created a comprehensive style guide for InStereo, designed to communicate the totality of InStereo’s concept and approach to music, cloud storage, and collaboration.

Visual Design

Taking the old mockups and the feedback I received from the first round of user testing and combining them with the brand identity, I synthesized a more complete product and created prototypes.

User-Driven Development

The second round of testing was considerably more involved, and came in two waves. The first was preference testing, which analyzed user preferences in regards to functional and aesthetic approaches.

instereo version 1
instereo version 2

Next came the second round of usability testing. This time around, there were no issues related to user flows, but instead testers conflicted over aesthetic decisions. This led to a second round of preference testing, which produced near-unanimous results.

Before

old music player

After

new music player

Conclusion

With regards to doubts going into the project, I felt a very real sense of imposter syndrome many times, wondering if I had any real sense of design and understanding. However, as the project marched on, what surprised me was the way that individual elements, through iteration, began to congeal into a coherent whole.

If given more time, I would probably have spent more time looking at sites like dribbbler for potential inspiration for more specific elements, but in forcing myself to stay the course and work largely from my own concepts I think I’ve forced myself to adapt and develop in a lot of ways. Going forward in future projects, I certainly want to utilize a broader number of resources for inspiration and to hopefully make some of the in-between parts less painful, to feel less frustrated and nervous with what seems like a lack of development and instead focus on the iterative process to develop my own eye and a better understanding of my own personal aesthetic.